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Meshy

Freemium🇺🇸Cash Flow Positive

Turn text or images into studio-quality 3D models in minutes

92

Overall score

43

Heat score

Pricing

Free$0/month — no credit card required
Pro$20/month
Max$60/month
Max Unlimited$120/month
StudioCustom — contact sales
EnterpriseCustom — contact sales for enterprise volume
API — Pay As You GoFrom $0.40/model for older models — Meshy 6 Preview from higher per-credit rate

Technical Specs

Inputs

Text Prompt, Image, 2D Sketch, Photo, Concept Art, Reference Image, Multi-View Images

Outputs

Textured 3D Model, FBX File, GLB File, OBJ File, STL File, USDZ File, BLEND File, PBR Texture Maps, Rigged Character, Animated 3D Asset, 3D Print Ready File

AI Type

Image Generation

Model Architecture

Custom/Proprietary

Daily Prompts

N/A

Context Length

N/A

Output Quality

Accuracy

93%

Content

91%

Reasoning

89%

Company Profile

Company

Meshy LLC

Founded

2022

HQ

Sunnyvale, California, USA

Employees

102

Total Raised / Total Funding

N/A

Revenue

$30M

Valuation

N/A

ARR

$30M

CEO

Ethan Hu

Overview

Estimated Paid Users

200K

Current estimate

Total Earnings Till Date

$30M

+9.09% from last month

Market Share

50.2%

Current share

Average Session

32

Per active user

Hallucination Rate

6%

Model quality signal

Growth Rate

+2.00%

Monthly active users

Burn Rate

N/A

Total expenses / years active

Paid User Gain

+27.78%

Monthly paid user trend

No demo video available yet.

Platforms

AD

Profit Analysis

$52M

Total Loss

$3.5M

Total Profit

$55.5M

Performance Metrics

Accuracy

93%

Context

91%

Reasoning

89%

Safety

88%

Benchmarks

No benchmark scores available.

Meshy Models

Meshy-1

Type: Other

Description: First public Meshy model. Enabled Text to 3D and Image to 3D generation using a custom diffusion-based 3D reconstruction architecture developed from Ethan Hu's MIT computer graphics research. Produced basic geometry with PBR texture maps (albedo, normal, roughness, metallic). Supported FBX, OBJ, and GLB export. Established Meshy's core speed advantage: full textured model generation in under 60 seconds vs hours of manual work. Generated 2.5M text-to-3D prompts in 2023.

Architecture: Custom/Proprietary

Meshy-2

Type: Other

Description: Second-generation model launched February 2024. Significantly improved mesh topology structure with richer geometric detail and better edge definition. Enhanced texture quality with greater depth and surface variation. Introduced four selectable art styles: Realistic, Cartoon, Low Poly, and Voxel — broadening appeal from pure game use to 3D printing, education, and design. Foundation for Meshy's rapid commercial growth in H1 2024.

Architecture: Custom/Proprietary

Meshy-3

Type: Other

Description: Third-generation model with improved Image to 3D reconstruction accuracy from single-view images and Multi-Image to 3D support from multi-view inputs (front, side, back). Added Text to Texture capabilities for AI retexturing of user-uploaded 3D models. API expanded with SSE streaming endpoints, task listing, and symmetry_mode parameter. Deprecated in API when Meshy-5 launched. Generated 1.2M+ models per quarter by Q1 2024.

Architecture: Custom/Proprietary

Meshy-4

Type: Other

Description: State-of-the-art model at launch — described as 'next-gen generative AI for 3D.' Delivered sculpture-level improvements in surface detail richness, topology cleanliness, geometric accuracy for characters and organic shapes, and hard-surface edge definition. Became the dominant platform model through H2 2024, powering 20M+ total asset generations in 2024. Only 3D AI tool featured in A16Z Games 2024 Annual Report. Powered Meshy's rise to #1 global traffic among 3D GenAI platforms.

Architecture: Custom/Proprietary

Meshy-5

Type: Other

Description: Stable production model for Text to 3D, Image to 3D, Multi-Image to 3D, and Retexture. Added full PBR texture map support in the API (albedo, normal, roughness, metallic) via enable_pbr parameter. Became default api_model for standard tasks. Improved consistency across generations and edge handling for non-character assets. Supported remesh and retexture endpoints with .glb, .gltf, .obj, .fbx, .stl input formats.

Architecture: Custom/Proprietary

Funding Rounds & Investors

Total Funding

N/A

Rounds

1

Funding Update

N/A

Jan 2021

Meshy was founded and scaled entirely without confirmed external venture funding. Tracxn lists Meshy as 'unfunded' and Crunchbase records only a Pre-Seed placeholder with no disclosed amount or investors. Multiple aggregator sites (ZipDo, Parsers.vc) have published speculative or AI-hallucinated funding claims (e.g. '$3.5M seed from a16z', '$15M Series A', '$5M from Tencent') that are not corroborated by any official announcement, press release, SEC filing, or credible tech publication. These claims should be treated as unreliable. The company's Nov 2025 official press release (Yahoo Finance/PRNewswire) and Mar 2026 GDC announcement make no mention of any investor or funding round, describing Meshy only as 'backed by leading global investors' — language that may refer to future or undisclosed investment. A16Z is referenced in press only as an analyst (their Games 2024 Report cited Meshy) — not as an investor. As of March 2026, Meshy's $30M ARR at 85% gross margin suggests the company is highly profitable and cash-generative, making external funding potentially unnecessary. Any funding disclosure will be updated if officially confirmed.

Founders/Team

EH

Ethan Hu

Founder & CEO

Direct competitors

No direct competitors available.

Change Log / Major Updates

2025 · Oct 1

Launched Meshy-6 Preview at a temporary 50% credit discount (10 credits vs standard 20). Meshy-6 introduced sculpture-level advancements: richer surface details, more accurate geometric structures, lifelike character expressions, sharper hard-surface edges, and cleaner overall forms. Crossed $15 million ARR in November 2025 — less than two years from public launch. 6 million global users. 30% month-over-month revenue growth. 85% gross margin. Named most popular 3D AI tool and #1 in global website traffic among 3D GenAI platforms. Won 2026 G2 Best Software Award.

2025 · Dec 1

Launched Meshy-6 Texture with De-lighting Control — enabling texture generation with or without lighting baked in for cleaner PBR workflows. Launched the Meshy Android app (US). Multi-Color 3D Printing upgraded with better color recognition precision, cleaner color edges, and smarter multi-material output. Added A/T Pose parameter to Text to 3D, Image to 3D, and Multi-Image to 3D APIs for character rigging workflows.

2026 · Mar 1

At GDC 2026 (San Francisco), Meshy announced Meshy Labs — an experimental AI gaming incubator — and its first title: Black Box: Infinite Arsenal, a survivor-like game with real-time AI-generated gameplay logic (not scripted encounters). Simultaneously announced ARR had doubled to $30M in just three months since the November 2025 $15M announcement. Crossed 10 million global users. Confirmed 100 million+ total 3D models generated since launch.

Compliance, Integrations & Support

Industry: Not specified

Compliances: Not specified

Integrations: Blender, Unity, Unreal Engine, Maya, 3ds Max, Godot, Bambu Studio, Adobe Substance, Roblox, Meshy API, NVIDIA

Support:email, discord, help center, community forum, dedicated account manager

Target audience: Game Developers, 3D Artists, Concept Artists, Indie Developers, Product Designers, AR, VR Creators, 3D Printing Enthusiasts, Animators, Architects, Educators

Supported languages: English, Chinese, Japanese, Korean, French, German, Spanish, Portuguese

Meshy Acquisitions

No acquisition records available.

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More About Meshy

Most people who have tried to turn a creative idea into a 3D model know the same frustration: it requires either years of training in Blender or Maya, or thousands of dollars paid to a specialist, and still takes weeks. Ethan Hu — Dr. Yuanming Hu, MIT PhD, creator of the Taichi GPU programming language that is now used in physics simulations at NVIDIA, Disney, and universities worldwide — believed the bottleneck was not the artist's imagination but the tools. In 2022, he founded Meshy with a team of MIT and Harvard alumni and veterans from NVIDIA, Microsoft, and Google, and set out to do for 3D what Canva did for graphic design: make world-class creation accessible to everyone, regardless of technical background.

The results have been extraordinary by any measure. In under two years since launch, Meshy achieved $15M ARR with a 30% month-over-month revenue growth rate — placing it in the top 2% of fastest-growing AI companies in Silicon Valley — while operating at an 85% gross margin. By March 2026, ARR had doubled to $30M and the platform had surpassed 10 million global users and 100 million total model generations. Meshy 6 — its current flagship model — delivers what the company calls "sculpture-level" mesh quality: richer surface details, more accurate geometry, lifelike organic character expressions, and sharper hard-surface edges. At CES 2026, Meshy unveiled the AI Creative Lab — the world's first platform that goes from text prompt to physical manufactured product (figurines, keychains, custom collectibles) in a single workflow, with real-time pricing and global fulfillment. At GDC 2026, the company launched Meshy Labs — an experimental AI gaming incubator — and debuted Black Box: Infinite Arsenal, the first game where AI generates not just assets but real-time gameplay logic, producing a different experience on every single play. The 3D AI category has a leader. It is Meshy.

Meshy FAQ's

What is Meshy and what can I create with it?

Meshy is an AI-powered 3D model generation platform that converts text prompts or images into fully textured, production-ready 3D models in under a minute. You can generate characters, creatures, props, vehicles, weapons, environments, and organic shapes in styles including Realistic, Cartoon, Low Poly, and Voxel. Outputs include PBR texture maps (albedo, normal, roughness, metallic) and can be exported in FBX, OBJ, GLB, GLTF, STL, and USDZ formats — ready for Unity, Unreal Engine, Blender, or 3D printing workflows. Additional tools include Text to Texture (AI retexturing of existing models), AI Rigging (automatic skeleton binding), AI Animation, Remesh, and Multi-Image to 3D.

How long does it take to generate a 3D model?

The average generation time for a textured 3D model on Meshy is approximately 25 seconds for Text to 3D or Image to 3D tasks using standard models. The Meshy 6 Preview model takes slightly longer due to its sculpture-level mesh quality processing. Retexturing an existing model takes 20–30 seconds. AI Rigging and Animation tasks run in seconds after model creation. By comparison, a professional 3D artist typically takes 4–24 hours to model and texture a comparable game-ready asset by hand.

Is Meshy free to use?

Meshy offers a free tier with limited monthly credits for generating 3D models and textures. Free tier API task creation ended in March 2025 (API now requires a paid subscription). Paid plans start at $20/month (Creator) scaling to Pro and Enterprise tiers for team and API access. Credits are consumed per generation: standard models use 1 credit per task; Meshy-6-preview uses 20 credits per task (10 during the introductory discount period). All 3D models generated on paid plans can be used commercially.

Who is Meshy built for?

Meshy serves three primary audiences: (1) game developers and indie studios who need rapid 3D asset prototyping and production without hiring a 3D artist or waiting weeks; (2) 3D printing enthusiasts who generate custom models for home and professional printing; and (3) educators and students in game design, architecture, and visual arts programs. Notable institutional users include Stanford's Virtual Human Interaction Lab (Professor Jeremy Bailenson), the Hungarian University of Fine Arts, and high school game design classrooms across the US. Enterprise API customers include Gaxos (game AI), Roblox (Cube 3D integration partnership), and simulation companies.

What formats can I export from Meshy?

Meshy supports export to FBX, OBJ, GLB, GLTF, STL, and USDZ — covering game engines (Unity, Unreal Engine), 3D editors (Blender, Cinema 4D, Maya), AR/VR frameworks (Apple Reality Composer, Meta Horizon), and 3D printers. PBR texture maps are exported as separate PNG files or embedded in the model file depending on format. Multi-Color 3D Printing support was added in 2026 with improved color precision and edge sharpness for home printers.